![]() ![]() Universe Sandbox on mobile is built from the same codebase as the desktop version and will have the same features.Our goal is to reduce the need for you to spend time managing the user interface so you can focus on bending the simulation to your will. We’re building a system to intelligently resize, hide, and reveal panels as needed. ![]() The primary obstacle in mobile development is adapting our interface that works well on a large screen to work on a small touch screen (like a phone).You can read about our plans in our first Mobile DevLog, and be on the lookout for more updates in the future. We’re stepping up our development for Universe Sandbox on mobile devices (for iOS and Android) after some delays last year. Universe Sandbox on phones and tablets is a work in progress and is still being developed. Universe Sandbox on Tablets & Phones The first step of the Welcome to Universe Sandbox guide playing on a smartphone in portrait mode. We’re excited about the expected performance gains. As an ongoing project to optimize our simulation, we’re transitioning to the Data-Oriented Technology Stack (DOTS) from Unity, the game engine we use to build Universe Sandbox.Adding atmospheric drag is a work in progress. Currently, atmospheres have no effect on objects as they pass through them.Ī meteor burns up as it flies through Earth’s atmosphere. We’re exploring ways of applying this drag force to objects passing through gas clouds and liquids too. To simulate meteors and shooting stars, we’re working on allowing objects to burn up while traveling through a planet’s atmosphere.Stay tuned for a status update later this year. We’re researching methods to allow objects to stretch and deform, like two fluids mixing, during collisions, to improve upon the sphere absorbing method we currently use.This is often known as rigid body collision physics. We're working on adding new physics so that everyday objects, simple shapes like dice and pyramids, but also complex shapes like sledgehammers and spacecraft, will collide according to their unique forms. Currently, when objects collide, they're treated as spheres.Watch oceans of methane mix with oceans of oxygen in real time.Īfter - Improvements to our gravity simulation allow these moons to orbit with trails that clearly show a fish. Materials will have customizable colors based on their physical properties that will blend on the surface of objects.This feature and interface are a work in progress. Artificial coloring is used here to help differentiate materials. Liquid materials added to the surface of a planet with the Planetscaping tool will blend over time. If you change the composition, the radius will change with it. Planet radii will then be calculated based on the phase and density of each material that makes up a planet’s composition.Material phase models are based on geological and astrophysical measurements and research.Make a planet entirely out of water and see the phases from the inside out (our current model says it would be 100% liquid inside). The phase of each material in a planet’s composition will be realistically determined based on its pressure and temperature.The cut-away view of Earth shows the individual materials, temperature, and phase of each material from the inside out. You can see the density of Earth increases as you move towards its core. This graph shows the calculated density of the materials of Earth based on their depth. Designing the properties, data views, and tools for you to construct atmospheres, build and terraform planets, and track these materials is a crucial part of our development process.Simulation of an atmosphere’s heating (the greenhouse effect ), color, and opacity, including Venus-like atmospheres, will be based on their material composition.Planet radii and atmospheres will be realistically simulated based on the mass and phase (solid, liquid, and gas) of each material in their composition.Ever wonder how big the Moon would be if it were made entirely of oxygen? Soon you’ll be able to find out. We’re also adding advanced simulation to compute planet radii based on the pressure and temperature of each material in the planet’s composition. ![]() For example, new materials like methane will allow us to fully simulate lakes of liquid methane on Titan. We’re expanding the number of materials in Universe Sandbox you can use to simulate, construct, and terraform planets and atmospheres realistically. Material colors are manually adjusted to help see the lakes. Titan’s properties include the amount of methane and the percentage in each phase (solid, liquid, and gas). More Materials & Composition Simulation Titan with realistic lakes of liquid methane. ![]()
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